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Computer and video games


Formally, a computer game is a game composed of a computer-controlled virtual universe that players may interact with in order to achieve a goal (or set of goals). A video game is a computer game where a video display is the primary feedback device.

However, in common usage "computer game" refers to games played on a personal computer, while "video game" (or "videogame") refers to games played on a video game console. Both "computer games" and "video games" are frequently used as umbrella terms for interactive game software. To avoid ambiguity, this game software is referred to as "computer and video games".

For specific information regarding "computer games", see personal computer game.
For specific information regarding "video games", see console game.

1. Game

2. Gameplay

3. Genres

4. Gaming platforms

4.1 Personal computer games
4.2 Console games
4.3 Arcade games
4.4 Internet games

5. History

6. Popularity

6.1 Sales
6.2 Computer and video games in the broader culture

7. Development

7.1 Game modifications


Game


Game may refer to either the virtual universe and all of its governing rules ("Nethack is a game"), or a particular instance of that game ("my game ended in yet another annoying death", "game over"). Typically, a new instance of a game's universe is created by selection of a "new game" option, while previous instances and player states are retrieved with "load game" or "continue".

A game is composed of a computer-controlled virtual universe that players interact with. Player input is taken through various types of controls, and output is usually given through a screen and sound devices. Video game consoles usually utilize an input device called a controller, which contains a number of buttons and one or two analog sticks. Games played upon home computers may utilize a keyboard, mouse, or joystick (usually in some combination). The input is proccessed by the game and output is presented, usually on a television or computer monitor.


Gameplay


Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does" and how well they enjoy that experience.

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